ABSTRACT

The projects developed through the Landscape Morphologies Lab (LML) call for a finely tuned form of modeling, a move from the engineered solution space to an interface. An interface distinguishes itself from standard design practices by its externalized and transparent architecture of heuristic and metric analysis. The LML design interface for the Owens Lake acknowledges the agency of perspective and its representations of place. It proposes that such an influence must be accounted for and can yield acceptable compromises. The "Greetings from Owens Lake" interface finds valence through its arrangement of multiple and disparate modes of site and problem representation. In LML's Owens Lake design interface, physical sand models, software analysis, and algorithmic inputs are structured to spoil standard design problem hierarchies with a multiplicity of representations and vantages. LML's specialized design interface and design output for the Owens Lake Dust Control Project were refashioned within a custom stand-up arcade machine for public use and outreach.