ABSTRACT

A twenty-first-century strategy for learning by design encourages agency, with each individual actively experiencing new technologies tools for creating and communicating in a combination that supports deeper learning experiences. Generally there are two types of experiential learning and tools. The two types of experiences and tools encompass the ideas of "SEE" and "MAKE." SEE tools now involve advanced ways of seeing to include augmented and virtual reality. This new set of tools to SEE also allows for access into the foundation of the technology through this same immersive experience. Embodiment and congruence become the connection between the intentions of SEE and MAKE together, which are realized in the new learning paradigm. Programming, which can appear abstract, can be demystified and made meaningful in showing the code and switches through the 3D printing software and even experienced in new visual scripting spaces or in creative lessons in graphics through Processing or Python.