ABSTRACT

This chapter presents some closing thoughts on key concepts discussed in the preceding chapters of this book. The book deals extensively with attitude, behavior and environment that enable creative activities referred psychological studies of creative problem-solving. The sensory or cognitive perception and the intellectual mental components do not sit side by side, adjacent; nor do they interact at the same level together. Testing and evaluation of information and ideas, quantitative analytical methods dominate regarding means and methods and are well served by computational design and digital technologies. The generation of imaginal, symbolic spatial metaphors and the pursuit of novel ideas are well served by the crafting methods using a fuller range of senses through object-learning and play. Information-processing involves the calculation of probabilities, and is aided by digital learning technologies and methods from comparative analysis, graphic information system analytics; modeling and gaming as options are explored a semi-abstract connection to reality.