ABSTRACT

This chapter focuses on the mediated past within other environments, considering how it appears and is made sense of in print, television, film, photography, radio and on the web. The author uses the past in different ways at different times. The chapter extends the range of cultural representations under analysis to include those found in museums and at historic sites, and to think about the representational qualities and responsibilities of their practice. The past becomes especially interesting in representational terms, although people might note that it has seen less exploration in media and communications research. Museums display physical embodiments of the past as 'evidence' that fosters remembering and engagement. America's Army is a platform produced as 'The official U.S. Army game' is to deliver: stunningly realistic environments, lighting effects, animations, and team-based experiences. Advisory panels is common for museums populated by members of local and source communities, to respond to wider initiatives such as Black History Month.