ABSTRACT

Video games are sometimes used in school physical education in order to fulfil the goals for dance in the Swedish national curriculum. This can be interesting as a way for teachers to teach dance, particularly if the teacher is busy just showing the dance and thus missing the actual teaching. The games include several different songs with different levels of difficulty, and the idea was that the students would work with dance and movements to music, and in that way develop their abilities by creating, expressing and shaping moves to music. The students worked in a similar way in different group constellations with several of the dances in the game. It became clear that by imitating, repeating and practicing the moves, the students gradually learned the moves, sequences of the dance being demonstrated. In the dance games, the avatar takes over the task of demonstrating, which leaves the teacher free to take on another role, and, as Gibbs says, "teach".