ABSTRACT

The chapter examines acts of micro-authentication which restore and recreate heritage sites and the effects of these acts on tourists. The chapter uses Lovell's application of the combination forms of fake and real developed by Fjellman, included examples of 'fake-real' restoration and 'real-fake' reproduction in heritage environments. The chapter introduces the typologies and the notion of the 'Ship of Theseus', where objects such as timber ships have had all their component parts replaced, but are said to be the same object. It demonstrates cool experiences may heat up, or even superheat to a state of wonder – for example, when contemplating the skills possessed by an unbroken line of craftsmen who restore buildings. The chapter details the ways in which guided tours deconstruct heritage by providing information about copies. The chapter examines the actor-network in place viewing craftsmanship as a linking factor in a more-than-human world and suggesting that places are far from being in a state of post-authentication.