ABSTRACT

The aims of this chapter are:

To construct a template for 3D Modeling to be used as the drawing window for further rendering 3D solid models in this book.

To introduce the use of the Render tools in producing photographic like images of 3D solid models.

To show how to illuminate a 3D solid model to obtain good lighting effects when rendering.

To give examples of the rendering of 3D solid models.

To introduce the idea of assigning materials to 3D solid models in order to obtain a realistic appearance to a rendering.

To demonstrate the use of the forms of shading available using Visual Styles shading.

To demonstrate methods of printing rendered 3D solid models.

To give an example of the use of a camera.