ABSTRACT

The molar Mario is the one with moustache, blue dungarees and red cap. The player does not become Mario, he enters into an affective relation with the molar Mario to produce a molecular Mario who, through assemblages of different kinds and complexities, hops, skips and jumps with various magnitudes of intensity that affect every aspect of play. Those playing Mario for the first time may just as well be entering zones of proximity with Sonic or Lara Croft whose affects during apprenticeship with form. The discussion on the movement-image has focused on the action-image, large and small form, qualified in view of the relationship to the apprentice and how in more complex videogames they are multiplied, nonsequential and divided. More complex videogames such as The Legend of Zelda are comprised of multiple action-images represented by the formulas.