ABSTRACT

The mechanics are the engine of the games that we play. The mechanics are formed by the rules and the expectations of the games and govern how we play as well as what we can do within a game. Without game-play mechanics, we really do not have a game. Even something as simple as moving a character around an environment is a mechanic as there are rules governing how the character can move and what the player must do to make the character move. In this chapter, we will look at what these mechanics are and how we can figure out which mechanics our game might need. After getting a basic understanding of these game mechanics and where they come from, we will look into designing and implementing a couple of them for our ongoing Sancho Panza project.

What Are Game Mechanics?

How Do We Know What Mechanics We Want?

Designing a Life System

Designing a Collection System

Implementing the Life System

Implementing the Collection System