ABSTRACT

To get our project ready for others, or even us, to better test it, we are going to turn off those PlayMaker state labels that have been showing up in the game. Until now, they have been beneficial for the testing and building that we have been doing, but now that we are going to get serious about testing we need to get these off the screen. One reason to get these off the screen is to make sure that no one thinks they are bugs; for instance, in Figure 11.1 we can see that labels are appearing in front of the dialogue box containing our conversation with Teresa. It is only natural to assume that it is a bug since from a player’s perspective there should not be any white text like this in front of the dialogue box. Another reason to get rid of these labels is that they do clutter the space somewhat and make it more difficult for us to see details within the game during game play.