ABSTRACT

Arguably, one of the major purposes of gifted education programming is to produce citizens capable of solving the problems faced by civilization by extending beyond the consumption of knowledge and art and into their production. Design-based problems can provide excellent opportunities for student creativity, which has long been considered an essential component of problem-solving, critical thinking, science, and engineering design. In this chapter, the authors showcase a framework that they have used to infuse more creativity into their everyday work with students. The chapter discusses creativity, detailing the various levels of creativity that have been showcased in the literature. It provides background on a framework for teachers to assist students in converting their creative ideas into creative products. It then discusses applications of this framework to design challenges (which are ill-structured, iterative tasks that can provide opportunities for creativity) and provides examples of how the authors have used the framework in various contexts.