ABSTRACT

This chapter presents both concrete ideas and broader concepts that engineers working with immersive sound finds both creatively and pragmatically useful. It looks at the practical standpoint of a mixing or recording engineer. By leveraging knowledge of human auditory perception, mixing and panning technologies, acoustics, and standard production practices, each engineer can create their own toolset for generating truly immersive audio. The chapter deals with time-based alterations (e.g. delay or reverberation) that are often used to decorrelate signals. With the inclusion of overhead loudspeakers in particular, the ability for sound to perform "flyovers" creates an enticing new effect, particularly for sound designers. There are some techniques which content creators may find useful when trying to construct dynamically moving sounds, especially when augmenting action visible on a screen. The primary use of phantom imagery is to explore the possibility of different localization cues across the listening area.