ABSTRACT

The first consumer model computers were marketed primarily on their text-based applications such as programming, organizing payrolls, learning mathematics, and keeping track of inventory. Early consumer computers shared a number of similarities with second generation consoles. Both contained the same or similar 8-bit processors, both used home televisions for display, and both could even use some of the same game controllers. One of the earliest types of commercialized computer games was interactive fiction. Interactive fiction games used descriptive blocks of text rather than images, to communicate the setting and actions within the game world. As the capabilities of home computers grew, the demand for larger storage capacity grew as well: the size of programs and files made hard drives another essential component. CRPG Players typically toggled interfaces through keyboard shortcuts that added to the already significant number of regular keyboard commands. Dungeon Master was one of the first CRPGs to use the mouse to move between different information screens.