ABSTRACT

Learning Objectives-Upon completion of Chapter 2 readers will be able to:

Our fi rst game is Scout , a classic space-themed side-scroller in which the player controls a scout class spaceship assigned to destroy approaching asteroids. A side-scrolling game is one in which the scenery moves from one side of the screen to the other with the camera following the player in the center of the screen. The player has three lives and unlimited ammo to destroy as many asteroids as they can. Each asteroid destroyed increases their score. Along the way, the player will collect power-ups which give the ship temporary special abilities. All of the graphics, sound eff ects, and music required to create this game can be downloaded from the

GameMaker Standard website. Graphics and sound fi les are commonly referred to as game assets and should be saved on your computer in a location where you can easily fi nd them. Go to www.thegamemakerstandard.com/scout and download the Scout Game Assets zip fi le. Be sure to unzip all of the fi les and place them on your computer. After downloading the assets folder read over the updates.pdf document which contains any changes since the publication of this book. With the game assets downloaded, it is time to run the GameMaker software and get to work designing your fi rst game.