ABSTRACT

With the rise of popularity in hacker/makerspaces has come an old reproduction of inequality at the sites of innovation and education in which women, people of color, middle-aged and elderly citizens, queer and genderqueer people, and people with disabilities are affectively and/or economically excluded. This chapter leverages pedagogical case studies, including our summer course, Feminist Digital Humanities: Theoretical, Social, and Material Engagements around Making and Breaking Computational Media, to sketch out a vision of a “long maker table” that draws on the feminist performance art tradition to break into and break open makerspaces that have been traditionally coded as white, affluent, masculine spaces.