ABSTRACT

This chapter examines that videogames are also part of the creative industries from a theoretical perspective; games can enable their players to be creative and generate new or unique virtual experiences which can be shared and circulated. It is this overlap of the connection to tourism which the chapter will explore: how videogames allow the gamer to enact a touristic lifestyle within a virtual environment and create feedback loops between physical and virtual realities. The experience of the gamer-tourist is related to their level of trust in the development team. People who had played Resistance Fall of Man became gamer-tourists eager to see the real space they had only witnessed in their game. When playing as Altar ibn-La'Ahad in twelfth-century Jerusalem or as Ezio Auditore da Firenze in fifteenth-century Florence, the player can wander around as a gamer-tourist.