ABSTRACT

The video game industry has been one of the fastest-growing cultural phenomena of our times with market conditions that demand a specific skill set from its marketers. To a new generation of "indie gamers", being a game developer isn’t just about design and production, a successful video game demands entrepreneurial skills and astute business acumen. The creators need to know what their customers want, how to reach those customers and how to sell to them.

 

Video Game Marketing: A student textbook is for development students or aspiring developers who want to know how to promote and sell the results of their efforts. This book is a much-needed guide to:

 

• the essentials of marketing strategy;

• video games as products or services;

• marketing research for game development;

• branding video games;

• marketing through game: gamification, advergames.

 

Replete with pedagogy to aid learning such as objectives and discussion questions for each chapter, this book is all that aspiring video game developers will need to unleash the potential of their games.

chapter |10 pages

Introduction

part |2 pages

PART I Tools

chapter 1|14 pages

The market for video games

chapter 2|14 pages

Marketing strategy and the marketing mix

chapter 3|12 pages

Video games as products or services

chapter 4|12 pages

Brands and video games

chapter 5|19 pages

Marketing communications and video games

chapter 6|11 pages

Marketing research for game development

part |2 pages

PART II Challenge

chapter 7|8 pages

Postmodern marketing

chapter 8|8 pages

Marketing as practice

chapter 9|10 pages

The future of game development

part |2 pages

PART III Explore

chapter 10|4 pages

Advergames and in- game advertising

chapter 11|18 pages

Gamification

chapter 12|6 pages

Alternate reality games