ABSTRACT

This chapter examines the design of our various "prop" assets, including our big buildable, harvestable, and destructible multistate assets. It begins the design stage of various multistate prop assets, and looks to define what exactly a "prop" is as it relates the games industry. Harvestables fall into the "small props" subcategory, as they are both smaller in footprint and made up of two states, which we'll refer to in generic terms as "bare" and "mature." This chapter, props should also function as a visual cue and tell viewers as much as possible about the world/narrative/inhabitants creating for our characters and other assets. The design stage of our props, establishing a clear global light source within the game board is a vital step in ensuring all the various game board assets composite as a unified scene, while also reinforcing the illusion of dimension and depth in our environment.