ABSTRACT

Game company structures are designed for the most efficient use of time, money, and personnel. Music and sound effects can make or break the immersive effect a game is designed to have. By sorting out the fine points first, one's creative energies can be spent producing music and sound effects which have a better chance of fitting perfectly the first time, instead of dealing with the creativity-sucking frustrations of false starts and redos. Set the stage for the best work and then blow them all away with it. Executive producer have grasped the total creative vision and ensure each department is fulfilling their appropriate missions, on time and within standards. Building and piecing together a video game is a huge undertaking, and developers take some shortcuts to create their virtual worlds before bringing in the professionals. To test the audio drivers and spice up the silent game tests, they may put in 'placeholder' music tracks and sound effects.