ABSTRACT

This chapter analyzes Metal Gear Solid 4: Guns of the Patriots and uses some of the tools developed earlier. It also argues that in some respects MGS4 is a virtual tutorial on what it means to play video games and what sort of conversations they can set up. It will be clear from this analysis that a discourse analysis analyzes language/worlds/games "in use", that is, as we humans use them in real contexts. Instead it is a linear narrative by the Japanese designer Hideo Kojima. Despite all the efforts of Games Studies people to search for a grand unified category of games, there is none. Different types of video games are different. The story in a game, as we have said, helps determine the game's "Universe of discourse". It tells us what is in the world, why it is there, what things mean, and the ways in which we can and cannot act in the world.