ABSTRACT

This chapter re-evaluate the use of feedback-based technologies in enhancement of sport performance, and focus on different ITs that evolved from video applications adapted for the purpose of measuring, analyzing, facilitating and manipulating information that coaches used for decision-making. It is concerned with the question of whether or not improvements in motor performance are a consequence of using IT. The chapter correlates between neuro-anatomy and performance. Using the technologies coaches can pinpoint the relevant informations and athletes can focus on specific motor events recorded on video, watch replays and attempt to correct the errors. Training in virtual reality may enhance motivation to learn, and can challenge the performer. Movement based on intrinsic feedback the individual must learn the relationship between the movement produced and the proprioceptive information it provides. Video-based technologies are recommended because they are relatively inexpensive and popular.