ABSTRACT

This chapter discuses the theory and research from a diverse range of disciplines, including social computing, digital anthropology, media studies and cultural studies as well as sociology, to review the ways in which digital technologies are incorporated into everyday lives across a range of contexts. The concept of the cyborg, so popular in the early years of theorising computerised technologies, has lost much of its currency. The digital cyborg assemblage is the body that is enhanced, augmented or in other ways configured by its use of digital technologies that are worn, carried upon or inserted into the body, continually interacting with these technologies in dynamic ways. Bell and Dourish refer to the mythologies and the mess of ubiquitous computing technologies. Geo-locational software that locates the user and tailors the content to which the user has access has challenged the notion that cyberspace is non-geographical or placeless.