ABSTRACT

This chapter proposes a conceptual framework infused in and derived from selected analysis of performance and theater that can help in describing and designing for ubiquitous interaction experiences. It summarizes how design frameworks in human– computer interaction oriented attentions from experiential to theatrical and performative perspectives. The chapter introduces the foundations of an Interaction as Performance framework. It deals with the design of a fictional space in particular considering creative constraints that facilitated and guide interpretation and action. The chapter also deals with the timing and role of interventions and dramaturgy that shape collective emergence of action. Tangible interaction includes opportunities for embodied expression and performance. The interaction as performance contribution to ubiquitous computing experiences is in the possibility to address the complexity of interaction that is otherwise to be considered at small fine-grained levels of small actions and details.