ABSTRACT

This chapter talks about physics engine used in Corona software development kit (SDK) to create mobile games and mobile applications. The physics engine adds life to game objects by giving them weight and consistency, which allows objects to fall, bounce, and collide. Games like Angry Birds are great examples of the physics engine. Corona SDK uses the Box 2D engine, which is one of the most popular in the game coding world. Thousands of games are implementing it. People can use Corona SDK to create games with some degree of simplicity, but remembering that this engine is huge. The Corona SDK allows to create complex bodies to have very complex shapes, even multi-art bodies. If object has a non-rectangular shape and a non-circular shape, the simplest way is to use the outline feature, which is limited to Pro and Enterprise Corona users.