ABSTRACT

Chapter 8 Game On! Exporting to Unity We are finally eady to export out our rig in the game engine. This process can be applied to most modern game engines currently available at the time of writing this book. As mentioned earlier, I will be using Unity since it’s the engine of choice for the Tin game. I initially debated which game engine to use while conceptualizing the development of the game, and Unity offered the greatest amount of fl xibility and necessary tools to answer the requirements of the game.