ABSTRACT

We've got to a group of topics that I think most game developers tackle after a few levels have already been coded. Players, on the other hand, experience a game in the reverse of the development order. They hear audio and see the intro scene or game menu before playing the first level. For us developers, that's usually the work we've saved for last. For good reason though, I like to know if the idea in my head is actually worth building a game around. The first few levels are a prototype, and probably 80 percent of my development time is spent testing an app without sound that skips to level one as soon as I build it.