ABSTRACT

This chapter examines the unity project's structure and examines the fundamental audio components. Unity game engine is the award-winning game development engine which is a relative newcomer to the game engine field. There are two versions of Unity 3D. The free version is called Unity Free or Unity Basic while the paid version is Unity Pro. As with a lot of game engines the Unity developers chose to use an existing middleware audio toolset in order to generate sounds in game. Because Unity uses FMOD's audio capabilities, it does come with a lot of extra DSP-oriented features. The basic principle of sound in Unity is determined by two Game Object Components, the Audio Listener and the Audio Source. The Game Object is the virtual building block of a Scene. Every Game Object possesses characteristics and/or behaviors. Unity refers to each of these specific behaviors as Components.