ABSTRACT

The slow acceptance of the personal computer in the early 1980s was partly due to the adult’s inability to engage in play. A child would have recognized immediately the “benefit” of the activity, and the play character and play pattern of the device. When something loses its play nature, it becomes a chore. And a chore does not entice the user to engage in the activity. The device needed to engage us is what I called a ToolToy.1