ABSTRACT

Competent adventure programmes offer opportunities to develop knowledge and skills by making links between the experience, the emotions arising and the learning that influence personal values, decisions and actions, relative to the individual's past knowledge, experience and current life. A popular view of the way an adventure session should be run is the 'adventure wave'. The idea is that the three components of any adventure activity should be the briefing, the 'doing' and the debriefing. The briefing is the initial trough, critical to set the scene and define expectations; this lead-up builds anticipation and prepares participants for what is to come. Participants engage in the activity, having had their anticipation built up by the briefing and having emotionally, physically and psychologically had the opportunity to prepare them for what is to come. The debriefing session is what makes the activity a meaningful learning experience for the group.