ABSTRACT

Developing site specificity is important in the representation of landscape character and is an increasing legislative requirement for digital modelling and construction protocols. First, strategies in the discussed representational areas; and second, an overall strategy through which these works connect and move between each other. These strategies can be inter-connected; thinking of these technologies and computational processes as enablers of contemporary landscape architecture and the 3D model can be the base that develops strategies but also dictates the strategy between representation and production. Arguably the 3D model can be the essential component in the synergy of mapping data, fieldwork and notation, perspectives and digital fabrication. The 3D model in building information modelling terms can attach both conventional schedules and production information, also known as 4D – the bills of quantities, sequencing and scheduling of a design project. The development of 3D modelling software by and large emerged from graphical software, architecture programs and computer gaming.