ABSTRACT

Chapters One and Two detailed the various moves, from the ascendancy of the image to the rise of information patterning, that have resulted in the understanding of digital culture as a weightless, immaterial sphere, in which interaction with others is governed by the individual at his or her keyboard or on his or her smartphone. It’s an imaginary of endless search results, YouTube trawling, and copy-and-pasting as constituent parts of artistic production and the use of software programs in order to create the composites and hyper-stylised videos that are typical of post-internet art. Leisure time on the internet merges into work time on the internet, and both are governed by the same experience of the rectangular screen and its endless cycle of things to look at.