ABSTRACT

What happens when musicians, educators, software designers and academics get together to introduce a new music technology program for young children?

Imagine a classroom. A child plays a few notes on the keyboard and then lifts both hands off. Immediately, an answer is played by software through the electronic keyboard. This answer can be very similar to what the child played, like a copycat game, or it can be different, depending on the computer setting,

Figure 0.1 A child lifts his hands and listens to the response from the software. The visualisation is displayed on a whiteboard.