ABSTRACT

Many game environments are imitations or at least hyperreal versions of environments that might be found in the real world. Therefore a player will have pretty clear expectations of what they might sound like, having experienced them in some form before. Even if the game is set in a fantasy world, we will still have expectations about the way sound will behave that have been developed through our lifetime of experience in the physical world. Although we shouldn’t necessarily always focus on realism (see Chapter 08 ), the soundscape needs to be consistent and believable in order to support the verisimilitude (the appearance or semblance of truth or reality) of the experience.