ABSTRACT

Teachers who use computers stand at a crossroads facing three roads. Those traveling on the first road use simple com­ puter games for rewards or occasionally use drill software; they do not integrate computer work into their educational program. Those traveling on the second road integrate drill and other structured software activities into their programs. And those traveling on the third road use problem-solving software and tools such as word processors, LOGO, and draw­ ing programs to enrich children's education.