ABSTRACT

Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are experienced. Yet too often the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected altogether.

Aesthetics and Design for Game-based Learning begins by addressing the broad context of game aesthetics, then addresses specific elements with chapters focusing on:

  • player positioning
  • game mechanics
  • narrative design
  • environment design
  • character design.

Each chapter includes research and guidelines for design, and a conclusion addresses aesthetics in the research of game-based learning.

chapter |11 pages

Aesthetics, Experiences and Games

chapter |27 pages

Aesthetics and Game Genres

chapter |15 pages

Aesthetics and Player Perspective

chapter |23 pages

Aesthetics and Narrative Design

chapter |22 pages

Aesthetics and Character Design

chapter |22 pages

Aesthetics and Environment Design

chapter |15 pages

Aesthetics and Game Mechanics

chapter |11 pages

Aesthetics, Inquiry and Research