ABSTRACT

The design of a great game is a unique combination of game mechanics and interaction along with narrative, character design and the interests of the player; however, an understanding of game mechanics and interactive elements can inform designers and educators about the array of interactive mechanics. One of the concerns about using educational games and game-based learning environments is that, in order for game-based learning environments to be most effective, the mechanics must be contextually intertwined with the learning goal. The mechanics must be intrinsic to the learning task or there is the risk that the learner will focus on winning the game, more precisely, beating an algorithm rather than engaging with the learning task and content. In general, arcade and casual games are less complex genres of games that typically require less investment of time than genres such as RPGs and adventure games; however, the underlying mechanics provide interaction that fosters different types of cognition.