ABSTRACT

In this short book, Evans interrogates the implications of VR’s re-emergence into the media mainstream, critiquing the notion of a VR revolution by analysing the development and ownership of VR companies while also exploring the possibilities of immersion in VR and the importance of immersion in the interest and ownership of VR enterprises. He assesses how the ideologies and desires of both computer programmers and major Silicon Valley industries may influence how VR worlds are conceived and experienced by users while also exploring the mechanisms that create the immersive experience that underpins interest in the medium.

chapter 1|15 pages

Introduction

chapter 2|17 pages

A (Brief) Cultural History of VR

chapter 3|16 pages

The VR Business Model

chapter 5|13 pages

Barriers to Consumer VR