ABSTRACT

In this interview, Walt reflects on different approaches to designing narratives for games, advocating a philosophy that includes story from the very beginning of the process. He argues that, at least in the Triple-A space with which he is most familiar, a clear leading voice, encapsulated in the modern role of a ‘creative director’, is essential in ensuring that each disparate piece of the design puzzle can fit together. Walt remains hopeful that with a realignment in recent years toward more varied and personal story experiences, particularly in the independent scene, the role of the writer in games can continue to develop in interesting and meaningful ways.