chapter  9
12 Pages

Dear Reader

Virtual Reality and the Narrative Frontier
WithEddie Paterson, Timothy Williams, Will Cordner

Lincoln, Tam, and Shauna provide specific insights into the process of making Moss and how the varied skill sets of creative teams work in tandem to produce a coherent story in a highly complex technological space. We explore both the similarities and differences of working with virtual reality when compared to more traditional video game experiences, highlighted in a reflection to position of the player as both inside and outside the game world. The team hints at how this unique perspective might influence VR storytelling in years to come.