ABSTRACT

This chapter discusses the practical tips on how to write game romance and how to best represent various sexualities. It explores the different ways that romance is typically presented in games. The chapter Considers for what makes a satisfying or unsatisfying romance. It suggests that workflows for romance writing in a video game. In the Eastern market, romance games popularly take the shape of otome, or dating Sims. Players might actually enjoy romances based on common themes such as friends or enemies becoming lovers, soulmates and fate, a second chance at love, unrequited or forbidden love. The workflow of a romance is going to depend on whether the romance is central to the story and is the thing that changes the world and the overarching story, or whether the romance is optional side content in a larger story taking place in the world.