ABSTRACT

The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros. Providing both a theoretical foundation and practical insights, The Game Audio Strategy Guide offers a thorough look at the tools and methods needed to create industry-quality music and sound design for games. The text is supported by an extensive companion website, featuring numerous practical tutorials and exercises, which allows the reader to gain hands-on experience creating and implementing audio assets for games.

The Game Audio Strategy Guide is the essential manual for anyone interested in creating audio for games, inside or outside the classroom.

part |2 pages

Introduction

chapter 1|20 pages

Getting Started

chapter |4 pages

How to Use this Book

chapter |2 pages

Game Audio

chapter |2 pages

Game Development Roles Defined

chapter |5 pages

Production Cycle and Planning

part I|20 pages

Sound Design

chapter 2|20 pages

The Basics of Nonlinear Sound Design

chapter 3|71 pages

Designing Sound

chapter 4|23 pages

Voice Production

part II|14 pages

Music

chapter 5|14 pages

The Basics of Nonlinear Music

chapter 6|34 pages

Composing Music

chapter 7|54 pages

Arranging and Orchestration for Games

part III|64 pages

Implementation

chapter 8|64 pages

Audio Implementation

chapter 9|32 pages

Music Implementation

part IV|6 pages

Business and Networking

chapter 10|6 pages

The Business of Games, Part I

What Do We Do Now?

chapter 11|31 pages

The Business of Games, Part II

Gigs, Gigs, Gigs!

chapter 12|9 pages

Your Game Audio Strategy Guide