ABSTRACT

The total framebuffer memory can further increase when using algorithms that store multiple intermediate render buffers, such as deferred rendering or when simply rendering at very high resolutions in order to drive high-density displays, which is a rather recent trend in mobile and desktop computing. The same is also true when driving multiple displays from the same GPU, in order to create immersive setups. All of these factors vastly increase the consumed memory and put an enormous stress on the memory subsystem of the GPU.