ABSTRACT

This chapter examines some of the ways of making the values accessible and user-friendly for the player. Players require feedback from the game in order to determine their status and progress. This could be in the form of a heads-up display (HUD) that informs them of their health, money, enemy location, and much more. The player’s status bar can be as simple as a health bar or more complex such as the dials used in Crysis and Halo. The best-designed HUDs are ones that show the most amount of information without cluttering the screen or distracting the player from the game itself. The HUD displays the player status and other information, but should also draw the eye to any critical changes made to the interface. Inventories are a game mechanic that span numerous game genres. Teleportation is a player mechanic often used to move the player’s character very quickly to different locations in a map.