ABSTRACT

Drawing is a process of creation, a making-visible of possible alternatives from which material or virtual realities may be constructed. Insofar as the world comprises the ‘real’ and the ‘possible,’ drawing can serve as a powerful tool not only to represent things that are real, but also to actualize possible futures. Its projective apparatus may be used to produce eminently realizable schemes, or be tuned to conjure seemingly unbuildable constructions. Ever since the Renaissance, drawing has enjoyed an intrinsic role in architectural practice: architects and other spatial designers draw lines and pictures, and in doing so, they also draw together ideas and conclusions. At times, this takes the form of exact blueprints that directly result in physical manifestations; at other times, the form of exploratory representations that set in motion indirect but potentially substantial consequences.