ABSTRACT

The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that are relevant and easy to read for a variety of students. Every chapter is a journey into a different era or area of gaming, where readers emerge with a strong sense of how video games evolved, why they succeeded or failed, and the impact they had on the industry and human culture. Written to capture the attention and interest of both domestic and international college students, each chapter contains a list of objectives and key terms, illustrative timelines, arcade summaries, images and technical specifications of all major consoles.

 

Key Features

  • Explores the history of video games, including the social, political, and economic motivations
  • Facilitates learning of material with illustrative timelines, arcade summaries and images
  • Highlights the technical specifications of all major consoles
  • Illustrates the breakthroughs and trends of the gaming market
  • chapter 1|26 pages

    ◾ The First Video Games

    chapter 2|22 pages

    ◾ Behind the Technology

    chapter 3|34 pages

    ◾ The Second Generation

    chapter 4|24 pages

    ◾ Early PC Gaming

    chapter 5|22 pages

    ◾ The 8-bit Era

    chapter 6|32 pages

    ◾ The 16-bit Era

    chapter 7|24 pages

    ◾ Sex and Violence Take Center Stage

    chapter 8|34 pages

    ◾ The 3D Era

    chapter 9|22 pages

    ◾ Video Games Become Big Business

    chapter 10|30 pages

    ◾ The Sixth Generation

    chapter 11|24 pages

    ◾ The Rise of PC Gaming

    chapter 12|30 pages

    ◾ The Seventh Generation

    chapter 14|26 pages

    ◾ Mobile and Casual Change the Game

    chapter 15|32 pages

    ◾ Modern Console Gaming