ABSTRACT

This chapter explores concrete examples so that the reader can begin to develop an intuitive sense of how to build models with Maya. It also explores the key tools used by modelers who are crafting meshes with polygon geometry. Multi-Cut is a more localized and surgical tool, while Insert Edge Loop tends to add detail to large portions of a polygon object, as, much of the time, it adds a loop of edges that wraps entirely around an object. The tools that appear under the Mesh Tools → Sculpting Tools menu selection are very useful when trying to make graceful, organic changes to a polygon mesh, and they are fairly new to Maya.