ABSTRACT

Chapter 8 discusses the various components and elements conceptualised under the micro perspective of the video game narrative analysis framework. I have modified and applied the different elements in Ryan’s (2003) cognitive maps such as “inventory”, “spatial relations”, and “mapping style” to the analysis of video game narrative segments. Additionally, based on the empirical data, I have expanded Ryan’s (2003) model by adding two new elements to the framework, namely, “interactive character movement” and “interactive character movement with action” and demonstrated them using video game examples. I end this chapter with a short discussion of how the presence of multimodal elements, such as the linguistic and visual signs work together to complicate or facilitate the formation of the players’ mental models in the interpretation of the video game narrative, depending on the design of the game structure (relationships between modules and elements).