ABSTRACT

This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical study of the player experience. The book provides a comprehensive introduction to and description of the model, which draws on theoretical frameworks from multimodal discourse analysis, game studies, and social semiotics, and its development out of participant observation and qualitative interviews from the empirical study of a group of players. The volume then applies this approach to shed light on how players’ experiences in a game influence how they understand and make use of game components in order to progress its narrative. The book concludes with a frame by frame analysis of a popular game to demonstrate the model’s principles in action and its subsequent broader applicability to analyzing video game interaction and design. Offering a new way forward for video game research, this volume is key reading for students and scholars in multimodality, discourse analysis, game studies, interactive storytelling, and new media.

chapter 1|20 pages

Introduction

chapter 2|13 pages

A Multimodal Approach to Ludonarratology

chapter 4|26 pages

Ludonarrative Dissonance

chapter 5|24 pages

Ludonarrative Resonance

chapter 8|20 pages

Narration I—Players’ Mental Models

chapter 12|18 pages

Video Games as Ludonarrative

Application and Future Directions