ABSTRACT

The authors combine their experiences in three independent studies of informal learning in the contexts of the workplace, school and leisure. They uncover aspects of collaborative work, learning and play involving the use of different learning and teaching techniques, and supported by appropriations of the regular use of the applications. The importance of play, both for application learning and innovative use in different settings, including the workplace, is examined. The implications of explicitly supporting ad hoc collaborative approaches to learning how to use a computer application are explored.