ABSTRACT

This chapter shows that the difference between the perception of physical sound waves coming out of the speakers and the imagined perception of imaging. It deals with the mapping of audio to visuals and explains the precise considerations that were used to determine the size, color, and shape of different sounds and effects. The chapter also explains how each aspect might affect the placement of volume, panning, and effects. It discusses how the dynamic mix of people involved–the engineer, the band, the producer, and the mass audience–affects the way a song is mixed. The chapter outlines the basic functions of faders, compressor/limiters, and noise gates and how to set them for different instruments in various styles of music and songs. It describes each of the common functions and parameters of delays, flangers, choruses, phase shifters, reverbs, harmony processors, and pitch correctors.